Honors Colloquy “Systems Design and Education”

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Isaac Frankel—a game design student who has moved across the US in pursuit of his dreams—will use his background in game design to talk about the mechanics inherent in systems, how they’re created to accomplish specific goals, and ask the question of whether the education system is currently accomplishing its goal of “education”. He explores the idea of what education means to us on an individual and a societal level, in pursuit of our personal & collective dreams.

Presenter: Isaac Frankel, game design student

Location: Building 3, Room 102